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Hi Viji,

I'm studying Games Design for my MA and Maddalena Grattarola is one of my lecturers. She mentioned you and your brother after realising I'm from Sri Lanka too. Just want to say it's nice to see how passionate both of you are — there's far too few who pursue this field from our part of the world. Keep up the great work!

My best wishes,

Dasith

Hi Dasith, 

So nice to "meet" you! Yes, Maddalena has told us about you and your brother as well; very excited to make your acquaintence. Thank you so much for the kind words. I couldn't agree more on those sentiments. So nice to see another sibling duo team with a Sri Lankan background and I look forward to learning more about your current projects. Would love to chat and maybe schedule a face-to-face. You can reach me via email at viji.raja0994@gmail and on Discord at viji.raja -- can't wait to connect more! 

Best wishes, 

Viji

For a game that's supposedly about folding shirts, I sense it's not reeeeeeally all about the shirts is it?? I loved this although I did have an issue with the mouse not sticking inside the game.

(This is the second game on the video)

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Wow, thanks so much for playing my game! Good note about the mouse and camera controls -- I will definitely see what I can do about that. I had imagined the narrator as a sort of maternal figure telling you to clean your room as a child/ teenager and the final room you go into is actually hers. 

I tried to invert the mechanic and leave subtle clues (like the "In loving memory" pamphlet on the final dresser) to indicate that whoever previously inhabited the last room had passed away and you, as the player, were sorting through her clothes. I can understand how this thematic intention got lost in the noise or wasn't clear enough, though; do you have any suggestions on how to make the undertone of grief more evident, without being too on-the-nose?

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This game is actually part of a larger anthology about grief and self-reflection; the other two games in this series are also on my itch page, so you're more than welcome to give those a go, too if you'd like!

Honestly I definitely picked up on the undertone of grief in the final room but I like that it’s left ambiguous enough that there could be a whole number of different options. Having it semi-open like that makes it a lot more powerful!

Cool, thanks again for your input!